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Insurance: Wizards, Warriors, and the Quest for LARP Insurance
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Monday, April 18, 2016
Wizards, Warriors, and the Quest for LARP Insurance
Liability policies are making adventuring safer and helping players defeat red tape.
"It's dangerous to go alone!” - Old Man, The Legend of Zelda "You’re in good hands” – Slogan, Allstate Life Insurance Company
Questing is treacherous business, and no one knows more acutely than
the heroes and villains taking part in fantasy live action role playing
(LARP) events. Luckily for their fictional personas, there are healing
spells and potions in case of injury. But should their real-world selves
get hurt during the game, these miracle salves have no effect.
Fortunately, the real world has LARP insurance.
Fantasy LARPing has been around since the 1970s. It grew out of the popularity of tabletop games of Dungeons & Dragons,
when players began looking to add a deeper level of realism and
experience to their adventures. Since then, LARPing has slowly grown in
popularity and complexity. Now there are countless games and
organizations in America alone, bringing to life worlds of fantasy,
horror, and war, in which players risk fictional life with their real
limbs.
No matter what system they’re a part of, players will generally
decamp to a campground or a rented field, and exit our world for
theirs—if only for a weekend at a time. With these increased numbers
comes increased liability, and that’s where the insurance companies come
in.
“Generally you have two plans. You have to have a liability plan, and
then you have to have a health/accident plan,” says Joseph Valenti,
owner and ruler of NERO LARP, the most extensive LARPing organization in the U.S. Careful there, warriors. (Photo: jeager/CC BY 2.0)
With around 50 chapters spread across the country, NERO LARPs host
hundreds of simulated battles and adventures each year. Players equip
themselves with custom-made foam weaponry (called “boffers”), and wade
into (untrained) fantasy combat, creating what seems like a potential
litigation nightmare.
“If you have a liability plan, you’re really covering burning down
one of the cabins or the main kitchen hall/tavern,” says Valenti.
Accident insurance covers any medical costs that might arise from a
warrior breaking their ankle, or a ranger falling down. It also makes
sure the organizers have representation in case they get sued over such
mishaps.
“Most LARPing injuries occur during reenactments of battles," states the website of Westpoint Insurance,
which offers a LARP-specific insurance policy. Valenti doesn’t seem to
agree. Even with warlocks firing off spells (“We throw spell packets,
which are pieces of cloth with bird seed in them, wrapped with a rubber
band. About the size of a film canister.”) at orcs, and barbarians
working to cleave their enemies in twain (tapping them with boffers), he
says that combat is rarely the source of accidents or injury at a LARP.
While each LARP system uses its own rules for combat, most have the
safety of the players foremost in mind.
Some LARPs use full-contact, heavy touch combat, but NERO’s system
encourages light weapon touches that work with a point system to
calculate damage. According to Valenti, accidents and injuries during
these LARPs are pretty rare. “We don’t have many accidents at NERO at
all,” he says. “We’ll run 200 events this year and we’ll have maybe one
or two accidents ... We’re typically rated better than a Boy Scout
little league baseball group, because they have more accidents than we
do.” Won't someone protect these adventurers? (Photo: RalfHuels/CC BY-SA 4.0)
This is not to say that accidents don’t happen. But when they do,
they're usually pretty mundane in contrast to the high fantasy trappings
of the events. Valenti recalls Baron Wolf of the Land of Tyrangel, a
NERO LARPer in Atlanta, slipping on wet leaves, landing on his arm, and
breaking it. In another instance, a player in Connecticut was running
down a hill, slipped, and broke his wrist. In both cases, the LARPs were
insured.
Generally LARP events have had to be covered by general event
insurance contracts, but now that LARPing is a more common practice,
some insurancecompanies,
like Westpoint above, have taken to offering policies specifically
catering to the game. Most of the policies offered by these companies
are a cleverly marketed variation of sports insurance that takes care of
equipment—the venue’s stuff—and injury.
Even though the insurance is easier to get, it is still rarely implemented. Anthony Insurance Services, which has offered a LARP insurance
program since 2011, said that the company is yet to receive a claim on
one of its LARP policies. "I think that because of the rules and
guidelines the LARP groups implement, they are proactive in their risk
management, which in turn is shown through the little to no loss history
(claim history)," an Anthony rep wrote us.
But this coverage wasn’t always so easy to obtain. “There was a time
when no one would insure me,” says Valenti. “[Insurance agents] were
like, ‘What do you guys do exactly? You hit each other with what?’” Fortunately,
the fates have changed, LARP insurance is now fairly easily obtained,
and no one has to shell out too much gold should their IRL hit points
drop.
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